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Craftland musicplayer
Craftland musicplayer










craftland musicplayer
  1. Craftland musicplayer how to#
  2. Craftland musicplayer windows 10#

The rarity of this bow could be epic (bright purple) and a slightly less chance to obtain in a loot chest than a Valkyrie Sword (about 0.5% instead of 1%) The colour of this bow could be black or blue (hence the repair materials either being zircon or onyx, giving more use to these materials). The durability of this bow would be the same as any other and repaired with Zircon/Onyx.

craftland musicplayer

The arrow would dissapear once it has hit the ground to prevent a potential bug that could arrise and for balance purposes. The arrows fired by this bow, as long as its charged long enough, will lock on to a nearby entity within 20-30 blocks of the arrow in flight and will prioritise higher risk enemies (Such as bosses or higher level mobs). The bow would not be able to be enchanted with Flame, Infinity or Punch to keep it balanced (Basically, only enchantable with power and unbreaking through the anvil) and its base damage would be slightly less than the average bow (not to the extent of rendering it useless). Potential loot for a future dungeon a homing bow. Additionally, it will allow a newer player to see the value of that item since it was worthy of being announced that they had obtained it (also this is probably just me, but i get a little thrill when an item I win is announced because its like “oh wow i got something good :D”). It would make the newer players see what kind of things you could get from these dungeons and make them want to try those dungeons instead of being intimidated by the difficulty of the Elysian Dungeon for newbies. If the amount of spam that comes from this becomes too much, if it doesn’t exist already have an option to send these messages to a different tab. Revenant Dagger/Ender Bag or any of the shields. The Gold Dungeon for the Braixen Tail/Inferno Pickaxe or a Clarinet. For example the Silver Dungeon could announce for winning a Valkyrie Sword/Valkyrie Wings. The “just won” thing is nice to see from time to time and I believe it would be nice to see people “win” a rare item from a different dungeon other than Elysians. Type: /advertise -item &i189 -1 test OR /advertise -item &i189 -1 test Outputs a test advertisement with carved dungeon stone (189:0) as the iconģ. Should output a test advertisement with carved dungeon stone as the icon Should output a test advertisement with forest dungeon stone as the icon If you mix the item data with an inline tag it completely goes haywire advertise shows that it supports “id:data” but there’s no way to actually make damage values workĢ.

Craftland musicplayer how to#

When trying to figure out how to do damage values on item-id’s for the /advertise command I came across 2 bugs:ġ. OpenGL: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 version 4.6.0 NVIDIA 471.41, NVIDIA CorporationĪt .do(SourceFile:24828)Īt .run(SourceFile:1552)įinish the conversion over to UUID data storage VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

Craftland musicplayer windows 10#

OS: Windows 10 (amd64 on 圆4 OS) version 10.0 Resource Packs: Default Faithful-64x-1.8.zip Sphax_Aether_64x.zip Sphax_Craftland_64x.zip Sphax_ExtraBiomesXL_64x.zip resources Default (minecraft.jar) BEGIN ERROR REPORT c2d8fefd -– Generated 7/25/21 11:07 AM When using /relog as a macro it crashes the game These ogg files were generated with ffmpeg. Other means of generating the ogg files (ffmpeg is the best out there, and all other media players seem to be fine with the files) Other static sources (though this is unlikely to change anything) eternal_bond.ogg (Actual length is 00:58, jukebox reads 0:34 and but play until the end, the gray bar rendering beyond the bounds of the screen here too) aki_composure.ogg (Actual length is 2:44, jukebox reads as 2:35, and this one terminates at 2:02) This one terminates at 2:32 as it is expected to.) eti_ambition.ogg (Actual length is 2:32, jukebox reads as 2:18 and the gray background bar will actually go beyond the bounds of the screen when rendering.

craftland musicplayer

the_empires_finest.ogg (Actual length is 2:22, jukebox reads 2:07 yet oddly terminates the song at 1:50) Some files that cause this problematic behavior are: I discovered these when using my website to host static. I found that there are a number of issues where the Jukebox and music Player either prematurely terminate/loop a song, or allow it to play past its maximum length.












Craftland musicplayer